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魔兽世界元素萨技能优先级的疑问
好几个版本没玩元素萨了,有没有干货说下技能优先级,感觉元素萨输出技能好多,产能量的少说有3个,耗能量的也有3个,再加上各种触发的buff,增伤的还是针对不同技能增伤。感觉输出循环好乱。
下面是无关痛痒的自用元素TMW。。
^1^T^SVersion^N82008 ^SNumGroups^N4 ^SGroups^T ^N1^T ^SGUID^STMW:group:1OCQop1=6hje ^SScale^F8146774395292437 ^f-52^SPoint ^T^Sy^F6871272289992708 ^f-44^Sx ^F4980778010148868^f-44 ^Spoint^STOPLEFT ^SrelativePoint^SBOTTOMLEFT ^t^SColumns^N6 ^SIcons^T ^N1^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^S188389 ^SEnabled^B ^SHideIfNoUnits^B ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N2.5 ^SMagnitude^N6 ^SValue^N4 ^SAnimation^SICONSHAKE ^SEvent^SOnDuration ^SwasPassingCondition^B ^t^N2^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SValue^N2.5 ^SwasPassingCondition^b ^SOperator^S>= ^SAnimation^SICONCLEAR ^SEvent^SOnDuration ^t^Sn^N2 ^t^SOnlyMine^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S[Duration:TMWFormatDuration] ^t^t^t^SCustomTex^S188389 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^N102^T ^SAlpha^N0.35 ^t^t^t^N2^T ^SShowTimer^B ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^S51505 ^t^Sn^N1 ^t^SName^S77762 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S~|= ^SName^S77762 ^t^Sn^N1 ^t^t^N2^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SName^S77762 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SOnlyMine^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S[Duration:TMWFormatDuration] ^t^t^t^SCustomTex^S51505 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SAlpha^N1 ^t^N4^T ^t^t^SRangeCheck^B ^SEnabled^B ^t^N3^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SMAELSTROM ^SOperator^S> ^SLevel^N75 ^t^Sn^N1 ^t^SName^S8042 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SValue^N40 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SMAELSTROM ^SOperator^S>= ^SLevel^N100 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S[Duration:TMWFormatDuration] ^t^t^t^SCustomTex^S8042 ^SStates^T ^N1^T ^t^N3^T ^SAlpha^N0 ^t^N4^T ^t^t^SRangeCheck^B ^SEnabled^B ^t^N4^T ^SType^Sbuff ^SName^S210714 ^SEnabled^B ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SValue^N40 ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SMAELSTROM ^SOperator^S> ^SLevel^N19 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S[Duration:TMWFormatDuration] ^t^t^t^SCustomTex^S196840 ^SStates^T ^N1^T ^t^N3^T ^SAlpha^N0 ^t^N4^T ^t^t^SRangeCheck^B ^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SOnlyInCombat^B ^t^N2^T ^SGUID^STMW:group:1OCSLndo7que ^SScale^F7823255549247500 ^f-52^SRows ^N2^SPoint ^T^Sy^F-8529521222301751 ^f-47^Sx ^F-5984412182139611^f-45 ^t^SColumns^N3 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S冰怒 ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S[Duration:TMWFormatDuration] ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^S风暴守护者 ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S[Duration:TMWFormatDuration] ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^S狂暴 ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S[Duration:TMWFormatDuration] ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SType^Scooldown ^SName^S升腾 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N5^T ^SType^Scooldown ^SName^S火元素 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SOnlyInCombat^B ^t^N3^T ^SGUID^STMW:group:1OCSZFSYgu7n ^SScale^F8146774395292437 ^f-52^SPoint ^T^Sy^N123.17375171159 ^Sx^F-6214839655340926 ^f-45^t ^SColumns^N3 ^SIcons^T ^N1^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^S197209 ^SEnabled^B ^SOnlyMine^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S[Duration:TMWFormatDuration] ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SType^Sbuff ^SName^S205495 ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S[Duration:TMWFormatDuration] ^t^t^t^SCustomTex^S205495 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SOnlyInCombat^B ^t^N4^T ^SGUID^STMW:group:1OCS=Cqz0LMM ^SScale^F5950898916294661 ^f-51^SPoint ^T^Sy^N-41.687469789084 ^Sx^F-8978176779858507 ^f-47^t ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SINSTANCE2 ^SChecked^B ^SBitFlags^N1 ^t^N2^T ^SType^SCOMBAT ^SAndOr^SOR ^t^Sn^N2 ^t^SName^S202192 ^SOnlyMine^B ^SCustomTex^S210652 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^t^t^N82008^S~`~| ^Sprofile^S你好萨满~`-~`耐普图隆 ^^
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